Logic parent: Difference between revisions
Jump to navigation
Jump to search
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{CDA|CLogicParent|CLogicalEntity|CServerOnlyEntity|CBaseEntity|}} | {{CDA|CLogicParent|CLogicalEntity|CServerOnlyEntity|CBaseEntity|}} | ||
{{This is a|logical entity|name=logic_parent|game=Black Mesa|sprite=logic_auto.png}} This entity sets specified parent of specified entity via <code>ParentEntities</code> output. This entity also can teleport child to parent. Doesn't replace <code>SetParent</code> input, may be useful in some cases (for example when you need to know, if a child has a parent or not). | {{This is a|logical entity|name=logic_parent|game=Black Mesa|sprite=logic_auto.png}} This entity sets specified parent of specified entity via <code>ParentEntities</code> output. This entity also can teleport child to parent. Doesn't replace <code>SetParent</code> input, may be useful in some cases (for example when you need to know, if a child has a parent or not). | ||
==Flags== | ==Flags== |
Revision as of 06:08, 27 May 2025
![]() |
---|
CLogicParent |

logic_parent
is a logical entity available in Black Mesa. This entity sets specified parent of specified entity via
ParentEntities
output. This entity also can teleport child to parent. Doesn't replace SetParent
input, may be useful in some cases (for example when you need to know, if a child has a parent or not).
Flags
- Remove on fire : [1]
- Removes this entity when
OnFired
output is fired.
- Teleport child to parent : [2]
- Teleports child to parent origin. If unchecked, child will save initial position.
Inputs
- ParentEntities <string >
- Sets specified parent for specified object. Can't set attachment point. The syntax is: ParentName ChildName.
Outputs
- OnFired <void>
- Fired when
ParentEntities
is successfully fired.