Animated follower: Difference between revisions
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{{CDA|CAnimatedFollower|CBaseAnimating|CBaseEntity|}} | |||
{{stub}} | {{stub}} | ||
{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|name=animated_follower|game=Black Mesa}} Unknown entity, the class inherits [[CBaseAnimating]]. The inputs, outputs and known keyvalues says that this entity should be an animated model that is attached to specified object. Available in all versions of the game starting with the mod version and seems to be completely unused. The only unique keyvalue is <code>followentindex</code> (the default value is -1) and only unique input is <code>changeparent</code>, other inputs and outputs are same as [[CBaseAnimating]]. Trying to create it via {{ent|ent_create}} results in the entity being instantly removed from the map. | {{this is a|point entity|name=animated_follower|game=Black Mesa}} Unknown entity, the class inherits [[CBaseAnimating]]. The inputs, outputs and known keyvalues says that this entity should be an animated model that is attached to specified object. Available in all versions of the game starting with the mod version and seems to be completely unused. The only unique keyvalue is <code>followentindex</code> (the default value is -1) and only unique input is <code>changeparent</code>, other inputs and outputs are same as [[CBaseAnimating]]. Trying to create it via {{ent|ent_create}} results in the entity being instantly removed from the map. | ||
Revision as of 12:39, 26 May 2025
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CAnimatedFollower |

animated_follower
is a point entity available in Black Mesa. Unknown entity, the class inherits CBaseAnimating. The inputs, outputs and known keyvalues says that this entity should be an animated model that is attached to specified object. Available in all versions of the game starting with the mod version and seems to be completely unused. The only unique keyvalue is
followentindex
(the default value is -1) and only unique input is changeparent
, other inputs and outputs are same as CBaseAnimating. Trying to create it via ent_create results in the entity being instantly removed from the map.