Trigger standoff: Difference between revisions

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{{obsolete|entity=1|replacement=[[trigger_finale]]}}
{{obsolete|entity=1|replacement=[[trigger_finale]]}}
{{ent not in game}}
{{ent not in game}}
{{this is a|point entity|name=trigger_standoff|game=Left 4 Dead series}} Intended use of this entity is unknown, but based on leftover [[keyvalue]]s and I/O, this entity seems to be a mix of {{ent|func_button_timed}} and {{ent|trigger_finale}} entities's functionality.
{{this is a|entity|name=trigger_standoff|game=Left 4 Dead series}} Intended use of this entity is unknown, but based on leftover [[keyvalue]]s and I/O, this entity seems to be a mix of {{ent|func_button_timed}} and {{ent|trigger_finale}} entities's functionality.


== See Also ==
== See Also ==
* {{ent|trigger_finale}}
* {{ent|trigger_finale}}

Latest revision as of 11:08, 23 May 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: trigger_finale.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

trigger_standoff is an entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Intended use of this entity is unknown, but based on leftover keyvalues and I/O, this entity seems to be a mix of func_button_timed and trigger_finale entities's functionality.

See Also