Crossbow bolt: Difference between revisions
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Note:Uses model
Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with
(eh still not sure if I should be specifying portal for these but it is available) |
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This is the projectile fired by {{ent|weapon_crossbow}}. | This is the projectile fired by {{ent|weapon_crossbow}}. | ||
{{note|Uses model <code>models/crossbow_bolt.mdl</code>}} | |||
== Overview == | == Overview == | ||
Revision as of 07:16, 21 May 2025
| CCrossbowBolt |
crossbow_bolt is a model entity available in
Half-Life 2 series,
Portal, and ![]()
![]()
Source SDK Bases.
This is the projectile fired by weapon_crossbow.
models/crossbow_bolt.mdlOverview
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.
CONTENTS_GRATE will try to get pinned to a bolt that is too far away, and will create unstable physics.