Cycler flex: Difference between revisions
Jump to navigation
Jump to search
Note:Can print warning "cycler_flex used on model %s without enough flexes.\n" if used model has less than 5 flex controllers [Clarify]
m (Classifying as model entity) |
No edit summary |
||
Line 3: | Line 3: | ||
{{obsolete}} | {{obsolete}} | ||
{{CD|CGenericFlexCycler|file1=1}} | {{CD|CGenericFlexCycler|file1=1}} | ||
{{this is a|model entity|name=cycler_flex}} Entity exists only for animation testing purposes. | {{this is a|model entity|name=cycler_flex}} Entity exists only for animation testing purposes. | ||
{{note|Can print warning "cycler_flex used on model %s without enough flexes.\n" if used model has less than 5 flex controllers {{clarify}} }} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV Model}} | |||
== See Also == | == See Also == |
Latest revision as of 11:31, 19 May 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
![]() |
---|
CGenericFlexCycler |
![]() |
cycler_flex
is a model entity available in all Source games. Entity exists only for animation testing purposes.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)