Cycler flex: Difference between revisions
		
		
		
		
		
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Note:Can print warning "cycler_flex used on model %s without enough flexes.\n" if used model has less than 5 flex controllers [Clarify] 
		
	
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{{obsolete}}  | {{obsolete}}  | ||
{{CD|CGenericFlexCycler|file1=1}}  | {{CD|CGenericFlexCycler|file1=1}}  | ||
{{this is a|model entity|name=cycler_flex}} Entity exists only for animation testing purposes.   | {{this is a|model entity|name=cycler_flex}} Entity exists only for animation testing purposes.  | ||
{{note|Can print warning "cycler_flex used on model %s without enough flexes.\n" if used model has less than 5 flex controllers {{clarify}} }}  | |||
== Keyvalues ==  | |||
{{KV Targetname}}  | |||
{{KV Model}}  | |||
== See Also ==  | == See Also ==  | ||
Latest revision as of 10:31, 19 May 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CGenericFlexCycler | 
cycler_flex  is a   model entity  available in all 
 Source games. Entity exists only for animation testing purposes.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- World Model (model) <model path>[ Edit ]
 - In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)