Weapon grenadelauncher (GoldSrc): Difference between revisions

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{{CD|CItemWeaponGrenadeLauncher|goldsrc=1}}
{{CD|CItemWeaponGrenadeLauncher|goldsrc=1}}
{{this is a|point entity|<!--sprite=1-->|name=weapon_grenadelauncher|game=Deathmatch Classic}} This entity is used to create the Grenade Launcher Weapon.
{{this is a|model entity|<!--sprite=1-->|name=weapon_grenadelauncher|game=Deathmatch Classic}} This entity is used to create the Grenade Launcher Weapon.


==Key Values==
==Key Values==

Latest revision as of 07:08, 19 May 2025

C++ Class hierarchy
CItemWeaponGrenadeLauncher
CItemWeapon
CQuakeItem
CBaseEntity
C++ quake_items.cpp

weapon_grenadelauncher is a model entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the Grenade Launcher Weapon.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.


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