Ammo 50ae: Difference between revisions
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(…In honesty, it should work if you spawn the item yourself in-game in CS2, too) |
m (Classifying as model entity) |
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Line 2: | Line 2: | ||
{{CD|CItemAmmo50AE|nolink=1|file1=item_ammo.cpp}} | {{CD|CItemAmmo50AE|nolink=1|file1=item_ammo.cpp}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|entity|name=ammo_50ae|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}} | {{this is a|model entity|name=ammo_50ae|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}} | ||
It is an invisible ammunition entity for {{ent|weapon_deagle}}. | It is an invisible ammunition entity for {{ent|weapon_deagle}}. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} |
Latest revision as of 04:28, 19 May 2025


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CItemAmmo50AE |
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ammo_50ae
is a model entity available in Counter-Strike: Source,
Counter-Strike: Global Offensive, and
Counter-Strike 2.
It is an invisible ammunition entity for weapon_deagle.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities