Sniperbullet: Difference between revisions
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==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|bulletspeed|6000 {{hl2}}{{bms}}| | {{varcom|bulletspeed|6000 {{hl2}}{{bms}}|[[Float]]|The bullet speed.}} | ||
{{varcom|end}} | {{varcom|end}} |
Revision as of 00:44, 16 May 2025

sniperbullet
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Black Mesa. This is a sniper rifle bullet that appears when a sniper shoots. It doesn't use raycasting, this is real time projectile bullet.
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CSniperBullet |
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Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
bulletspeed | 6000 ![]() ![]() |
Float | The bullet speed. |
Categories:
- Stubs
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Black Mesa entities
- Black Mesa entities
- Black Mesa point entities