Sniperbullet: Difference between revisions

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==Dedicated Console Variables==
==Dedicated Console Variables==
{{varcom|start}}
{{varcom|start}}
{{varcom|bulletspeed|6000 {{hl2}}{{bms}}|Arbitrary number|The bullet speed.}}
{{varcom|bulletspeed|6000 {{hl2}}{{bms}}|[[Float]]|The bullet speed.}}
{{varcom|end}}
{{varcom|end}}

Revision as of 00:44, 16 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

sniperbullet is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, and Black Mesa Black Mesa. This is a sniper rifle bullet that appears when a sniper shoots. It doesn't use raycasting, this is real time projectile bullet.

Sniperbullet.jpg
C++ Class hierarchy
CSniperBullet
CBaseEntity
C++ proto_sniper.cpp

Dedicated Console Variables

Cvar/Command Parameters or default value Descriptor Effect
bulletspeed 6000 Half-Life 2Black Mesa Float The bullet speed.