Item ammo 357 (Black Mesa): Difference between revisions
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Note:No physics and collision for this entity in multiplayer.
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
MyGamepedia (talk | contribs) (Created page with "{{TabsBar|main=Item ammo 357}} right | 300px {{this is a|point entity|name=item_ammo_357|game=Black Mesa}} It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}. Most inputs, outputs and properties are same as CBaseAnimating. {{note|No physics and collision for this entity in multiplayer.}} Represented by class <code>CItem_ammo_357</code>. ==Keyvalues== {{KV|Respawn Time|intn=respawntime|float|Time waited between respawns i...") |
MyGamepedia (talk | contribs) (→Inputs) |
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==Inputs== | ==Inputs== | ||
{{I|AttachTo|param=void|Attaches this entity to [[!activator]], | {{I|AttachTo|param=void|Attaches this entity to [[!activator]], the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in [[Steam]] versions of the game only.}} | ||
{{I|Respawn|param=void|Respawn this entity in multiplayer. Fired by this entity after the amount of time from ''Respawn Time'' property.}} | {{I|Respawn|param=void|Respawn this entity in multiplayer. Fired by this entity after the amount of time from ''Respawn Time'' property.}} | ||
{{I|Disable|param=void|Make this item invisible and disable the ability to be picked up by players. | {{I|Disable|param=void|Make this item invisible and disable the ability to be picked up by players. |
Revision as of 05:53, 13 May 2025
item_ammo_357
is a point entity available in Black Mesa. It's a box of .357 Magnum caliber ammo for the weapon_357. Most inputs, outputs and properties are same as CBaseAnimating.

Represented by class CItem_ammo_357
.
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_"ammo_357""_pickup" | 12 | Integer | The amount of ammo to give.
![]() ![]() |
See also
- weapon_357 - the magnum weapon entity
- item_weapon_357 - the magnum pickup entity
External links
- Ammo Pickup ConVar/Crossbow Pickup Fix - the addon that adds new console variables that allows you to change value console variable with sk_item_" prefix.