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Game end: Difference between revisions

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(Portal 2 (tries to) use disconnect)
Tag: Reverted
(Undo revision 476906 by SirYodaJedi (talk))
Tag: Undo
 
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{{CD|CGameEnd|file1=maprules.cpp}}
{{CD|CGameEnd|file1=maprules.cpp}}
[[File:game_end.png|left|link=]]
[[File:game_end.png|left|link=]]
{{This is a|logical entity|name=game_end}} It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a {{ent|point_clientcommand}} passing <code>startupmenu force</code> or <code>disconnect</code> to the console.
{{This is a|logical entity|name=game_end}} It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a {{ent|point_clientcommand}} passing <code>startupmenu force</code> to the console.
{{Map properties note}}
{{Map properties note}}
{{bug|hidetested=1|In {{bms|4}} this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use {{ent|game_round_win}} instead.}}
{{bug|hidetested=1|In {{bms|4}} this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use {{ent|game_round_win}} instead.}}

Latest revision as of 20:28, 12 May 2025

C++ Class hierarchy
CGameEnd
CRulePointEntity
CRuleEntity
CBaseEntity
C++ maprules.cpp
Game end.png

game_end is a logical entity available in all Source Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force to the console.

Note.pngNote:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Icon-Bug.pngBug:In Black Mesa Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Master (master) <targetname> Obsolete
Deprecated.
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

EndGame
End the multiplayer game.

See also