Game end: Difference between revisions
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Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Bug:In
Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead.
(its position in the world irrelevant so it's logical entity) |
SirYodaJedi (talk | contribs) No edit summary |
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{{tabsBar|main=gs|base=game_end}} | |||
{{CD|CGameEnd|file1=maprules.cpp}} | {{CD|CGameEnd|file1=maprules.cpp}} | ||
[[File:game_end.png|left|link=]] | [[File:game_end.png|left|link=]] |
Revision as of 11:01, 12 May 2025
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CGameEnd |
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game_end
is a logical entity available in all Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing
startupmenu force
to the console.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Master (obsolete) (master) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
- EndGame
- End the multiplayer game.