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Game end: Difference between revisions

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(its position in the world irrelevant so it's logical entity)
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{{tabsBar|main=gs|base=game_end}}
{{CD|CGameEnd|file1=maprules.cpp}}
{{CD|CGameEnd|file1=maprules.cpp}}
[[File:game_end.png|left|link=]]
[[File:game_end.png|left|link=]]

Revision as of 11:01, 12 May 2025

C++ Class hierarchy
CGameEnd
CRulePointEntity
CRuleEntity
CBaseEntity
C++ maprules.cpp
Game end.png

game_end is a logical entity available in all Source Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force to the console.

Note.pngNote:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Icon-Bug.pngBug:In Black Mesa Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Master (obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

EndGame
End the multiplayer game.

See also