Logic lineto: Difference between revisions
		
		
		
		
		
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|  (todo done) | |||
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| == Outputs == | == Outputs == | ||
| {{O|Line|ac-is-this=1|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}} | {{O|Line|ac-is-this=1|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}} | ||
| :{{ | :{{seealso|[[Special:WhatLinksHere/RedirectInput/Vector|See entities that have an input of Vector type]]}} | ||
Latest revision as of 14:12, 7 May 2025

 
|  Class hierarchy | 
|---|
| CLogicLineToEntity | 
|  logicentities.cpp | 
logic_lineto  is a   logical entity  available in all  Source games. It calculates and outputs a vector from one entity to another.
 Source games. It calculates and outputs a vector from one entity to another.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start entity (source) <targetname>
- Name of the entity the line should start from.
- End entity (target) <targetname>
- Name of the entity that line should end at.
Outputs
- Line <vector>
- !activator = !caller = this entity
 Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.
























