Func tankapcrocket: Difference between revisions
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Bug:The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this. [todo tested in ?]
Note:This entity is not regularly used by prop_vehicle_apc to fire rockets. See npc_apcdriver.
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
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==Inputs== | ==Inputs== | ||
{{ | {{I|DeathVolley|Fire a burst of rockets (for when entity is being destroyed).}} | ||
{{I BaseTank}} | {{I BaseTank}} | ||
Latest revision as of 21:46, 19 April 2025


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CFuncTankAPCRocket |
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func_tankapcrocket
is a brush entity available in Half-Life 2,
Portal, and
Counter-Strike: Global Offensive. It functions as an HL2 APC rocket turret. When fired, the rockets (apc_missile) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly. For a version that can be fired in any direction, see func_tankrocket.


Flags
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Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Projectile speed (rocketspeed) <float>
- Speed the rocket will travel at.
- Burst shot count (burstcount) <integer>
- Number of missiles to shoot in a burst
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Inputs
- DeathVolley
- Fire a burst of rockets (for when entity is being destroyed).
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Outputs
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