The Stanley Parable: Difference between revisions
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{{Software status | {{Software status | ||
| appid = 221910 | |||
| type = games | |||
| free = no | |||
| status = available | |||
| os = all <!-- see template testcases for the value. --> | |||
| deck = Verified | |||
| note = | |||
| 3rdpartylinks = {{Epic|the-stanley-parable|Epic Games Store}} | |||
}} | |||
{{Software status | |||
| appid = 247750 | |||
| type = games | |||
| status = paiddemo | |||
| deck = hide | |||
| note = Unlike games such as {{hl2|1}} (which also has a demo version), the demo version of {{tsp|name}} has very different gameplay from the full game. It also does not restrict players from enabling cheats in this. | |||
}} | |||
{{Branch|[[Portal 2]]}} | |||
{{tsp|4}} (2013) is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. | {{tsp|4}} (2013) is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. | ||
Originally created as a {{hl2|4}} mod back in 2011{{ref|1}} and expanded into a full game with more endings, and completely new assets (using the {{portal2branch|4}}), {{tsp|4}} is a thought-provoking game created by Galactic Cafe that intentionally averts and subverts the very rules of storytelling most games abide by. | Originally created as a {{hl2|4}} mod back in 2011{{ref|1}} and expanded into a full game with more endings, and completely new assets (using the {{portal2branch|4}}), {{tsp|4}} is a thought-provoking game created by Galactic Cafe that intentionally averts and subverts the very rules of storytelling most games abide by. | ||
Creating a unique dynamic of trust, the player can choose to follow the in-game narrator or to go against him. No matter the choice (even some that exist outside the game world), the game has a response ready, weaving around the general idea of choice that the game sets forth to create. | Creating a unique dynamic of trust, the player can choose to follow the in-game narrator or to go against him. No matter the choice (even some that exist outside the game world), the game has a response ready, weaving around the general idea of choice that the game sets forth to create. | ||
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== Gallery == | == Gallery == | ||
<gallery mode=nolines widths=256px heights=192px> | <gallery mode=nolines widths=256px heights=192px> | ||
tsp_screenshot1.jpg|Office cubicles | tsp_screenshot1.jpg|Office cubicles | ||
tsp_screenshot2.jpg|Meeting room | tsp_screenshot2.jpg|Meeting room | ||
tsp_screenshot3.jpg|Stanley's boss' office | tsp_screenshot3.jpg|Stanley's boss' office | ||
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== Technical notes == | == Technical notes == | ||
*Enabling {{code|sv_cheats 1}} will instead change the current map to Serious Room, as a punishment to the player for trying to enable cheats. This was hardcoded to the game's {{path|client|dll}} file, which can be removed by using the dll file from the Demo version of the game. | *Enabling {{code|sv_cheats 1}} will instead change the current map to Serious Room, as a punishment to the player for trying to enable cheats. This was hardcoded to the game's {{path|client|dll}} file, which can be removed by using the dll file from the Demo version of the game. | ||
*While {{tsp|1}} (and {{tbg|1}}) runs on {{portal2branch|1}}, both also have code for spawning {{hl2|1}} entities, but in {{tsp|name}}, it is completely unused while the latter ({{tbg|name}}), does use {{mono|[[weapon_smg1]]}}. | *While {{tsp|1}} (and {{tbg|1}}) runs on the {{portal2branch|1}}, both also have code for spawning {{hl2|1}} entities, but in {{tsp|name}}, it is completely unused while the latter ({{tbg|name}}), does use {{mono|[[weapon_smg1]]}}. | ||
== See also == | == See also == | ||
* [[The Stanley Parable mod creation]] | * [[The Stanley Parable mod creation]] |
Revision as of 00:47, 8 April 2025

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The Stanley Parable (2013) is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Originally created as a Half-Life 2 mod back in 2011[1] and expanded into a full game with more endings, and completely new assets (using the
Portal 2 engine branch),
The Stanley Parable is a thought-provoking game created by Galactic Cafe that intentionally averts and subverts the very rules of storytelling most games abide by.
Creating a unique dynamic of trust, the player can choose to follow the in-game narrator or to go against him. No matter the choice (even some that exist outside the game world), the game has a response ready, weaving around the general idea of choice that the game sets forth to create.
A sequel and re-imagination of The Stanley Parable, called The Stanley Parable: Ultra Deluxe, which runs on Unity along with adding content and improved graphics was released on Steam in 2022. The original version still remains available on Steam.
Gallery
Technical notes
- Enabling sv_cheats 1 will instead change the current map to Serious Room, as a punishment to the player for trying to enable cheats. This was hardcoded to the game's
client.dll
file, which can be removed by using the dll file from the Demo version of the game. - While The Stanley Parable (and The Beginner's Guide) runs on the Portal 2 engine branch, both also have code for spawning Half-Life 2 entities, but in The Stanley Parable, it is completely unused while the latter (The Beginner's Guide), does use weapon_smg1.
See also
External links
Steam Store page
Steam Community page
The Stanley Parable on ModDB - original version for
Half-Life 2 (Source SDK) can be found here.