CBaseMultiplayerPlayer: Difference between revisions
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{{CD|CBaseMultiplayerPlayer|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/basemultiplayerplayer.cpp basemultiplayerplayer.cpp]}} | {{CD|CBaseMultiplayerPlayer|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/basemultiplayerplayer.cpp basemultiplayerplayer.cpp]}} | ||
'''<code>CBaseMultiplayerPlayer</code>''' is a stock C++ class that supports [[response rules]] and [[achievements]], regulates when the player can talk to others, and limits the rate at which | '''<code>CBaseMultiplayerPlayer</code>''' is a stock C++ class that supports [[response rules]] and [[achievements]], regulates when the player can talk to others, and limits the rate at which they can execute sensitive rate-limited commands. It does ''not'' handle any networking features ([[prediction]], [[lag compensation]], etc). | ||
Since it mentions "escorting the train", it is likely that the class was written for use in {{tf2|4}}. | Since it mentions "escorting the train", it is likely that the class was written for use in {{tf2|4}}. | ||
==See also== | |||
* [[CBasePlayer]] - Parent class | |||
[[Category:Classes|B]] | [[Category:Classes|B]] |
Latest revision as of 03:42, 25 March 2025
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CBaseMultiplayerPlayer |
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CBaseMultiplayerPlayer
is a stock C++ class that supports response rules and achievements, regulates when the player can talk to others, and limits the rate at which they can execute sensitive rate-limited commands. It does not handle any networking features (prediction, lag compensation, etc).
Since it mentions "escorting the train", it is likely that the class was written for use in Team Fortress 2.
See also
- CBasePlayer - Parent class