Item armor1 (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{CD|CItemArmorGreen|goldsrc=1}}
{{CD|CItemArmorGreen|goldsrc=1}}
{{this is a|point entity|<!--sprite=1-->|name=item_armor1|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create the Green Armor.
{{this is a|point entity|<!--sprite=1-->|name=item_armor1|game=Deathmatch Classic}} This entity is used to create the Green Armor.


==Key Values==
==Key Values==

Revision as of 09:23, 18 March 2025

C++ Class hierarchy
CItemArmorGreen
CItemArmor
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_armor1 is a point entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the Green Armor.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.


Stub

This article or section is a stub. You can help by expanding it.