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Modulate: Difference between revisions

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(→‎Description: useful to know if porting materials)
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{{matParam|$basetexture|texture|Multiplies the color behind it with this surface's texture.}}
{{matParam|$basetexture|texture|Multiplies the color behind it with this surface's texture.}}
{{matParam|$mod2x|boolean|Use [[DecalModulate]] blending instead of multiplication.}}
{{matParam|$mod2x|boolean|Use [[DecalModulate]] blending instead of multiplication.
:{{codenote |Standard multiplication is equivalent to a BlendFunc of [DestinationColor,Zero], and Mod2x is equivalent to a BlendFunc of [DestinationColor, SourceColor]}} }}
{{matParam|$nocull|boolean|Apply effect from through both sides of the polygon, instead of only through the front.}}
{{matParam|$nocull|boolean|Apply effect from through both sides of the polygon, instead of only through the front.}}



Revision as of 16:13, 3 March 2025

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GIF Animation showing "Modulate" shader in action.

Modulate is a Pixel shader available in all Source Source games. It modulates the colors of any pixels behind it.

Tip.pngTip:This shader can be effectively used to fake various features that Source may not support, such as vertex coloring or lightmapping on models, by creating a surface above the first one to modulate it.

Description

Picture showing the difference between $mod2x 0 and 1.

Accepts only the following parameters:

$basetexture $mod2x $nocull

Note.pngNote:Does not accept any translucency parameters, including $alpha, $alphatest, $additive and $translucent.

See also