Building cubemaps (console command): Difference between revisions
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Note:This console variable is flagged as "launcher"-only in Left 4 Dead and Left 4 Dead 2, so use the following command instead:
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{{Note|This console variable is flagged as "launcher"-only in {{l4d|1}} and {{l4d2|1}}, so use the following command instead: </br>{{L4d}} {{code|sm_cvar building_cubemaps 1}} command (with [[SourceMod]] installed) or </br>{{L4d2}} {{code|script Convars.SetValue("building_cubemaps", "1")}} (using [[VScript]]).}} | {{Note|This console variable is flagged as "launcher"-only in {{l4d|1}} and {{l4d2|1}}, so use the following command instead: </br>{{L4d}} {{code|sm_cvar building_cubemaps 1}} command (with [[SourceMod]] installed) or </br>{{L4d2}} {{code|script Convars.SetValue("building_cubemaps", "1")}} (using [[VScript]]).}} | ||
[[Category:Cubemaps]] | |||
Revision as of 19:07, 17 February 2025
For building cubemaps, see Cubemaps - Building cubemaps section.
building_cubemaps is a console variable available in all
Source games.
This boolean cvar, when enabled, set HDR exposure to consistent value, so you can build cubemaps without one cubemap texture looks brighter/darker than other. It will also disable env_sun.
sm_cvar building_cubemaps 1 command (with SourceMod installed) or script Convars.SetValue("building_cubemaps", "1") (using VScript).