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{{this is a|QC command|name=$body}}
{{this is a|QC command|name=$body}}
It is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code> the model will be invisible (exception: models with [[facial animation]] use <code>[[$model (QC)|$model]]</code> instead).
It is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code> the model will be invisible (exception: models with [[facial animation]] use <code>[[$model (QC)|$model]]</code> instead).

Revision as of 17:18, 1 February 2025

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$body is a QC command available in all Source Source games. It is used to add a reference mesh to a model. Without at least one $body the model will be invisible (exception: models with facial animation use $model instead).

Note.pngNote:All $body meshes will display simultaneously. Toggleable reference meshes can be handled with a $bodygroup.
Tip.pngTip:The order in which $body meshes are defined in the QC determines the order in which the meshes are rendered. This can be used to prevent z-fighting on transclucent decals or overlays.

Syntax

$body	<name> <reference mesh SMD> [reverse] [scale <int>]

Example

$modelname		"weapons/shell.mdl"
$cdmaterials		"models/weapons/"
$body		shell	"shell_ref"
$sequence	idle	"shell_idle"

See also