|
|
Line 43: |
Line 43: |
|
| |
|
| ==Workflow 1 ([[Material]] based)== | | ==Workflow 1 ([[Material]] based)== |
| You may want to use separate meshes to your playable map itself.
| | Unless in a RadGen selection set, RadGen will only display mesh faces with a RadGen texture applied to them. These include Path, Cover, Overlap, Remove, Bombsite, Buyzone, and RescueZone. |
|
| |
|
| Unless in a RadGen selection set, RadGen will only display mesh faces with a RadGen texture applied to them. These include Path, Cover, Overlap, Bombsite, Buyzone and RescueZone
| | You can apply the textures to any face of a mesh. |
| The Remove texture will disallow anything to display within its volume.
| |
| The Ignore texture will be completely ignored, and is just a nice way to show mesh faces you don't want to draw.
| |
| You can apply the textures to all faces on a mesh, but it may cause slight issues when using stroke around your meshes, so if you notice any slight issues with stroke then that is likely the cause. In this scenario, only apply the texture to the top face. | |
| | |
| If you wish to create separate meshes using the RadGen materials for objectives, such as Buyzones, Bombsites and Rescue Zones, these meshes will take priority over the mesh entities.
| |
| | |
| ===Selection Set===
| |
| {| class="standard-table"
| |
| |-
| |
| ! Name !! Works with !! What to add !! Description
| |
| |- id="radgen"
| |
| | '''radgen'''
| |
| | [[Mesh_entity|Mesh Entities]], [[Point_entity|Point Entities]], [[Prop_Types_Overview|Props]], [[Info_overlay|Overlays]]
| |
| | Everything.
| |
| | Everything in here will be used when generating the overview.
| |
| |}
| |
|
| |
|
| ===[[Material|Materials]]=== | | ===[[Material|Materials]]=== |
Line 75: |
Line 59: |
| |'''radgen/path''' | | |'''radgen/path''' |
| | Displays a Path. | | | Displays a Path. |
| | |
| | |- id="Cover" |
| | | [[File:RadGen_Cover.png|64px]] |
| | |'''radgen/cover''' |
| | | Displays Cover. |
|
| |
|
| |- id="Overlap" | | |- id="Overlap" |
Line 80: |
Line 69: |
| |'''radgen/overlap''' | | |'''radgen/overlap''' |
| | Displays an Overlap. | | | Displays an Overlap. |
|
| |
| |- id="Cover"
| |
| | [[File:RadGen_Cover.png|64px]]
| |
| |'''radgen/cover'''
| |
| | Displays cover.
| |
|
| |
|
| |- id="Remove" | | |- id="Remove" |
| | [[File:RadGen_Remove.png|64px]] | | | [[File:RadGen_Remove.png|64px]] |
| |'''radgen/remove''' | | |'''radgen/remove''' |
| | Defines a volume to not display anything in. | | | Pixels under Remove geometry will not be rendered |
| | |
| |- id="Door"
| |
| | [[File:RadGen_Door.png|64px]]
| |
| |'''radgen/door'''
| |
| | Defines a volume as a Door.
| |
| | |
| |- id="Ladder"
| |
| | [[File:RadGen_Ladder.png|64px]]
| |
| |'''radgen/ladder'''
| |
| | Defines a volume as a Ladder.
| |
| | |
| |- id="Danger"
| |
| | [[File:RadGen_Danger.png|64px]]
| |
| |'''radgen/danger'''
| |
| | Defines a volume as a Danger.
| |
|
| |
|
| |- id="Buyzone" | | |- id="Buyzone" |
Line 112: |
Line 81: |
|
| |
|
| |- id="Bombsite_A" | | |- id="Bombsite_A" |
| | [[File:RadGen_Bombsite_A.png|64px]] | | | [[File:RadGen_Bombsite.png|64px]] |
| |'''radgen/bombsite_a''' | | |'''radgen/bombsite_a''' |
| | Defines a volume as a Bombsite A. | | | Defines a volume as a Bombsite. |
| | |
| |- id="Bombsite_B"
| |
| | [[File:RadGen_Bombsite_B.png|64px]]
| |
| |'''radgen/bombsite_b'''
| |
| | Defines a volume as a Bombsite B.
| |
|
| |
|
| |- id="Rescue_Zone" | | |- id="Rescue_Zone" |
Line 125: |
Line 89: |
| |'''radgen/rescue_zone''' | | |'''radgen/rescue_zone''' |
| | Defines a volume as a Rescue Zone. | | | Defines a volume as a Rescue Zone. |
|
| |
| |- id="Hostage"
| |
| | [[File:RadGen_Hostage.png|64px]]
| |
| |'''radgen/hostage'''
| |
| | Defines a volume as a Hostage.
| |
|
| |
| |- id="T_Spawn"
| |
| | [[File:RadGen_T_Spawn.png|64px]]
| |
| |'''radgen/t_spawn'''
| |
| | Defines a volume as T Spawn.
| |
|
| |
| |- id="CT_Spawn"
| |
| | [[File:RadGen_CT_Spawn.png|64px]]
| |
| |'''radgen/ct_spawn'''
| |
| | Defines a volume as CT Spawn.
| |
|
| |
| |- id="Ignore"
| |
| | [[File:RadGen_Ignore.png|64px]]
| |
| |'''radgen/ignore'''
| |
| | Does nothing, an option for unused mesh sides.
| |
|
| |
| |- id="RadGen_overlays"
| |
| | [[File:RadGen_Overlays.png|64px]]
| |
| |'''radgen/radgen_overlays'''
| |
| | Example for use on info_overlay and radgen_info_overlay entities. Optional.
| |
|
| |
| |- id="RadGen_Box"
| |
| | [[File:RadGen_Box.png|64px]]
| |
| |'''radgen/radgen_box'''
| |
| | Example for use on radgen_box entities. Optional.
| |
| |}
| |
|
| |
|
|
| |
|
Initial release
Dec 06, 2024
Stable release
Dec 22, 2024
Type
Radar generator • Overview generator • Map tool
Distribution
Free software
RadGen (Radar Generator) is a tool for
Counter-Strike 2. This tool can generate highly customisable overviews for maps using meshes, entities and/or materials, by assigning them to specific Selection Sets.
It can also be used in either a Material based workflow, or a Selection Set based workflow, supporting meshes or props in any setups.
Installation
- Download the latest version here: https://radargenerator.github.io/
Usage
Download and run RadGen, in the top left click on File -> New. Browse to the folder where your .vmap file is located, and select it. This will create a new RadGen project file (.radgen) next to your .vmap file.
This will also copy the RadGen textures into the addon the map is located in.
You can use these two worlflows in order to add map meshes and props to your radar:
- Material based workflow
- Selection Set based workflow
Note:These workflows can be used interchangeably, and at the same time. There are no configuration changes needed to work in either way.
Mesh entities including Buyzones, Bombsites and Rescue Zones, are drawn by default, however special materials for these are also included for special cases.
To generate the radar, click the 'Generate Radar' button on the bottom of the settings panel in RadGen.
Workflow 1 (Material based)
Unless in a RadGen selection set, RadGen will only display mesh faces with a RadGen texture applied to them. These include Path, Cover, Overlap, Remove, Bombsite, Buyzone, and RescueZone.
You can apply the textures to any face of a mesh.
These are the materials that can be used with the Material based workflow.
Image
|
Material name
|
Description
|
|
radgen/path
|
Displays a Path.
|
|
radgen/cover
|
Displays Cover.
|
|
radgen/overlap
|
Displays an Overlap.
|
|
radgen/remove
|
Pixels under Remove geometry will not be rendered
|
|
radgen/buyzone
|
Defines a volume as a Buyzone.
|
|
radgen/bombsite_a
|
Defines a volume as a Bombsite.
|
|
radgen/rescue_zone
|
Defines a volume as a Rescue Zone.
See also
|
---|
| Mod tools | |
---|
| Map editors |
There are currently no tools in this list. |
---|
| Map compilers |
There are currently no tools in this list. |
---|
| Map converters | |
---|
| Map tools | |
---|
| Model compilers |
There are currently no tools in this list. |
---|
| Model converters | |
---|
| Model tools | |
---|
| Particle converters | |
---|
| Texture converters | |
---|
| Texture tools | |
---|
| Sound tools | |
---|
| VPK tools | |
---|
| Libraries |
There are currently no tools in this list. |
---|
| Plugins | |
---|
| Other | |
---|
|
|