CBaseMultiplayerPlayer: Difference between revisions
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{{CD|CBaseMultiplayerPlayer|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/basemultiplayerplayer.cpp basemultiplayerplayer.cpp]}} | |||
'''<code>CBaseMultiplayerPlayer</code>''' is a stock C++ class that supports [[response rules]] and [[achievements]], regulates when the player can talk to others, and limits the rate at which he can execute sensitive rate-limited commands. It does ''not'' handle any networking features ([[prediction]], [[lag compensation]], etc). | '''<code>CBaseMultiplayerPlayer</code>''' is a stock C++ class that supports [[response rules]] and [[achievements]], regulates when the player can talk to others, and limits the rate at which he can execute sensitive rate-limited commands. It does ''not'' handle any networking features ([[prediction]], [[lag compensation]], etc). | ||
Since it mentions "escorting the train", it is likely that the class was written for use in | Since it mentions "escorting the train", it is likely that the class was written for use in {{tf2|4}}. | ||
[[Category:Classes|B]] | [[Category:Classes|B]] | ||
Revision as of 07:57, 13 December 2024
| CBaseMultiplayerPlayer |
CBaseMultiplayerPlayer is a stock C++ class that supports response rules and achievements, regulates when the player can talk to others, and limits the rate at which he can execute sensitive rate-limited commands. It does not handle any networking features (prediction, lag compensation, etc).
Since it mentions "escorting the train", it is likely that the class was written for use in
Team Fortress 2.