Template:Goldsrc branches: Difference between revisions

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(CSBot does not add any code to the engine (to my knowledge) and is only available to CS1.6 and Condition Zero. I also question whether or not any code made for Gearbox's Condition Zero was used for XBox CS or Steam HL.)
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| 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||[[Captivation Digital Laboratories]]<br>{{gs|4}} || Compressed model textures || '''v1.0.1.3/SDK v1''' ||  v30 .bsp, v11 .mdl
| 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||[[Captivation Digital Laboratories]]<br>{{gs|4}} || Compressed model textures || '''v1.0.1.3/SDK v1''' ||  v30 .bsp, v11 .mdl
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| 2001 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]]{{cn}} || v40 .bs2, v10 .dol
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| 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] ||  {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC){{cn}} ||  v42 .bsp, v14 .mdl
| 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] ||  {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC){{cn}} ||  v42 .bsp, v14 .mdl
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| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]]{{cn}} || v40 .bs2, v10 .dol
| 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}}<br>{{trs|4}} || Improved lighting || [[Counter-Strike: Condition Zero engine branch]] earlier version{{cn}} || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]]
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| 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}} || Improved lighting || [[Counter-Strike: Condition Zero engine branch]] earlier version  || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]]
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| 2003 || [[Counter-Strike Neo engine branch]] || [[Namco]] || Heavily modified OpenGL Renderer<br>Native linux support || '''v1.1.x.x/SDK v2.0'''{{confirm|only for ver.1}}<br>[[Counter-Strike: Condition Zero engine branch]] (ver.2) || v30 .bsp, v10 .mdl  {{confirm}}
| 2003 || [[Counter-Strike Neo engine branch]] || [[Namco]] || Heavily modified OpenGL Renderer<br>Native linux support || '''v1.1.x.x/SDK v2.0'''{{confirm|only for ver.1}}<br>[[Counter-Strike: Condition Zero engine branch]] (ver.2){{cn}} || v30 .bsp, v10 .mdl  {{confirm}}
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| 2003 || '''Day of Defeat''' || {{valve|4|nt=1}} || VGUI2<br>Widescreen resolution support || '''v1.1.x.x/SDK v2.0''' ||  v30 .bsp, v10 .mdl
| 2003 || '''Day of Defeat''' || {{valve|4|nt=1}} || VGUI2<br>Widescreen resolution support || '''v1.1.x.x/SDK v2.0''' ||  v30 .bsp, v10 .mdl
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| 2003 || [[Counter-Strike: Condition Zero engine branch|Steam]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}{{cn}}<br>{{ri|4}} || [[Detail textures (GoldSrc)|Detail textures]] || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl  {{confirm}}
| 2003 || [[Counter-Strike: Condition Zero engine branch|Steam]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}{{cn}}<br>{{ri|4}} || [[Detail textures (GoldSrc)|Detail textures]]<br>Removed support for WON (World Opponent Network) || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl  {{confirm}}
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| 2013 || {{cofbranch|4}} || [[Team Psykskallar]] || Improved Paranoia's OpenGL Renderer|| [[Counter-Strike: Condition Zero engine branch|Steam]]/{{parhlsdkfork|4}}{{ref|3}} || v30 .bsp, v10 .mdl {{confirm}}
| 2013 || {{cofbranch|4}} || [[Team Psykskallar]] || Improved Paranoia's OpenGL Renderer|| [[Counter-Strike: Condition Zero engine branch|Steam]]/{{parhlsdkfork|4}}{{ref|3}} || v30 .bsp, v10 .mdl {{confirm}}

Revision as of 19:24, 12 December 2024

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Displays this table:

Year Version Company Features Base Notes
1998 [Clarify] v1.0.x.x/SDK v1 Valve Valve Software Per-texture palettes, Coloured lighting Quake (id Tech 2) v30 .bsp, v10 .mdl
2000[Clarify] v1.1.x.x/SDK v2.0 Valve Valve Software VGUI v1.0.x.x/SDK v1 v30 .bsp, v10 .mdl
2001 (leak)[Clarify] Dreamcast Captivation Digital Laboratories
Gearbox Software Gearbox Software
Compressed model textures v1.0.1.3/SDK v1 v30 .bsp, v11 .mdl
2001 PlayStation 2 Gearbox Software Gearbox Software LOD models Dreamcast[citation needed] v40 .bs2, v10 .dol
2002 007 Nightfire Gearbox Software Gearbox Software Direct3D 8 renderer
MSAA support
v1.1.x.x/SDK v2.0 (For PC)[citation needed] v42 .bsp, v14 .mdl
2003 Xbox Ritual Entertainment Ritual Entertainment
Turtle Rock Studios Turtle Rock Studios
Improved lighting Counter-Strike: Condition Zero engine branch earlier version[citation needed] v30 .bsp, v11 .mdl, .sxwad format instead of wad
2003 Counter-Strike Neo engine branch Namco Heavily modified OpenGL Renderer
Native linux support
v1.1.x.x/SDK v2.0
Confirm:only for ver.1

Counter-Strike: Condition Zero engine branch (ver.2)[citation needed]
v30 .bsp, v10 .mdl [confirm]
2003 Day of Defeat Valve Valve Software VGUI2
Widescreen resolution support
v1.1.x.x/SDK v2.0 v30 .bsp, v10 .mdl
2003 Steam Valve Valve
Turtle Rock Studios Turtle Rock Studios
Gearbox Software Gearbox Software[citation needed]
Ritual Entertainment Ritual Entertainment
Detail textures
Removed support for WON (World Opponent Network)
v1.1.x.x/SDK v2.0[confirm] v30 .bsp, v10 .mdl [confirm]
2013 Cry of Fear engine branch Cry of Fear engine branch Team Psykskallar Improved Paranoia's OpenGL Renderer Steam/Paranoia HLSDK fork Paranoia HLSDK fork[3] v30 .bsp, v10 .mdl [confirm]
2013 2013 SteamPipe (SDK 2.4) Valve Valve Software Linux and Mac support
FBO renderer
MSAA (4X) support
Removed support for EAX/A3D surround sound and Direct3D 7 renderer
Steam v30 .bsp, v10 .mdl
2016 Svengine Svengine Sven Co-op Team AngelScript
FMOD audio (restores EAX/surround sound features)
Extended engine limits
2013 SteamPipe v30 .bsp, v10 .mdl
2023 25th anniversary, aka HL25 (SDK 2.5) Valve Valve Software Increased engine limit
Steam Input
Shaders
Widescreen (Hor+) FOV
2013 SteamPipe v30 .bsp, v10 .mdl