Template:Goldsrc branches: Difference between revisions
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Theuaredead` (talk | contribs) (Paranoia does not touch the engine and never had engine access. It is not an engine fork or version. Paranoia injects need rendering in the OpenGL binary (and likely the client/server binaries.) Trinity Rendering Engine also injects code to extend what HL can do, but is also not an engine.) |
Theuaredead` (talk | contribs) (CSBot does not add any code to the engine (to my knowledge) and is only available to CS1.6 and Condition Zero. I also question whether or not any code made for Gearbox's Condition Zero was used for XBox CS or Steam HL.) |
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| 2003 || '''Day of Defeat''' || {{valve|4|nt=1}} || VGUI2<br>Widescreen resolution support || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v10 .mdl | | 2003 || '''Day of Defeat''' || {{valve|4|nt=1}} || VGUI2<br>Widescreen resolution support || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v10 .mdl | ||
|- | |- | ||
| 2003 || [[Counter-Strike: Condition Zero engine branch|Steam]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}<br>{{ri|4}} || | | 2003 || [[Counter-Strike: Condition Zero engine branch|Steam]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}{{cn}}<br>{{ri|4}} || [[Detail textures (GoldSrc)|Detail textures]] || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl {{confirm}} | ||
|- | |- | ||
| 2013 || {{cofbranch|4}} || [[Team Psykskallar]] || Improved Paranoia's OpenGL Renderer|| [[Counter-Strike: Condition Zero engine branch|Steam]]/{{parhlsdkfork|4}}{{ref|3}} || v30 .bsp, v10 .mdl {{confirm}} | | 2013 || {{cofbranch|4}} || [[Team Psykskallar]] || Improved Paranoia's OpenGL Renderer|| [[Counter-Strike: Condition Zero engine branch|Steam]]/{{parhlsdkfork|4}}{{ref|3}} || v30 .bsp, v10 .mdl {{confirm}} |
Revision as of 19:18, 12 December 2024

This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | ![]() |
Per-texture palettes, Coloured lighting | Quake (id Tech 2) | v30 .bsp, v10 .mdl |
2000[Clarify] | v1.1.x.x/SDK v2.0 | ![]() |
VGUI | v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl |
2001 (leak)[Clarify] | Dreamcast | Captivation Digital Laboratories![]() |
Compressed model textures | v1.0.1.3/SDK v1 | v30 .bsp, v11 .mdl |
2002 | 007 Nightfire | ![]() |
Direct3D 8 renderer MSAA support |
v1.1.x.x/SDK v2.0 (For PC)[citation needed] | v42 .bsp, v14 .mdl |
2003 | PlayStation 2 | ![]() |
LOD models | Dreamcast[citation needed] | v40 .bs2, v10 .dol |
2003 | Xbox | ![]() |
Improved lighting | Counter-Strike: Condition Zero engine branch earlier version | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0![]() Counter-Strike: Condition Zero engine branch (ver.2) |
v30 .bsp, v10 .mdl [confirm] |
2003 | Day of Defeat | ![]() |
VGUI2 Widescreen resolution support |
v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2003 | Steam | ![]() ![]() ![]() ![]() |
Detail textures | v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] |
2013 | ![]() |
Team Psykskallar | Improved Paranoia's OpenGL Renderer | Steam/![]() |
v30 .bsp, v10 .mdl [confirm] |
2013 | 2013 SteamPipe (SDK 2.4) | ![]() |
Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 7 renderer |
Steam | v30 .bsp, v10 .mdl |
2016 | ![]() |
Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl |
2023 | 25th anniversary, aka HL25 (SDK 2.5) | ![]() |
Increased engine limit Steam Input Shaders Widescreen (Hor+) FOV |
2013 SteamPipe | v30 .bsp, v10 .mdl |