Template:Goldsrc branches: Difference between revisions

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(The console text of Half-Life Dreamcast reports 1.0.1.3 as its version, which is an official patch from Half-Life. This pre-dates 1.1 and it's major prediction code update.)
(I have my doubts that the PS2 port was based upon the Dreamcast port. Code was used (as confirmed by the credits,) but I think both ports were developed independently. Will leave it as a Citation Needed.)
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| 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] ||  {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC){{cn}} ||  v42 .bsp, v14 .mdl
| 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] ||  {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC){{cn}} ||  v42 .bsp, v14 .mdl
|-
|-
| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol
| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]]{{cn}} || v40 .bs2, v10 .dol
|-
|-
| 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}} || Improved lighting || [[Counter-Strike: Condition Zero engine branch]] earlier version  || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]]
| 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}} || Improved lighting || [[Counter-Strike: Condition Zero engine branch]] earlier version  || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]]

Revision as of 19:06, 12 December 2024

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Displays this table:

Year Version Company Features Base Notes
1998 [Clarify] v1.0.x.x/SDK v1 Valve Valve Software Per-texture palettes, Coloured lighting Quake (id Tech 2) v30 .bsp, v10 .mdl
2000[Clarify] v1.1.x.x/SDK v2.0 Valve Valve Software VGUI v1.0.x.x/SDK v1 v30 .bsp, v10 .mdl
2001 (leak)[Clarify] Dreamcast Captivation Digital Laboratories
Gearbox Software Gearbox Software
Compressed model textures v1.0.1.3/SDK v1 v30 .bsp, v11 .mdl
2002 007 Nightfire Gearbox Software Gearbox Software Direct3D 8 renderer
MSAA support
v1.1.x.x/SDK v2.0 (For PC)[citation needed] v42 .bsp, v14 .mdl
2003 PlayStation 2 Gearbox Software Gearbox Software LOD models Dreamcast[citation needed] v40 .bs2, v10 .dol
2003 Xbox Ritual Entertainment Ritual Entertainment Improved lighting Counter-Strike: Condition Zero engine branch earlier version v30 .bsp, v11 .mdl, .sxwad format instead of wad
2003 Counter-Strike Neo engine branch Namco Heavily modified OpenGL Renderer
Native linux support
v1.1.x.x/SDK v2.0
Confirm:only for ver.1

Counter-Strike: Condition Zero engine branch (ver.2)
v30 .bsp, v10 .mdl [confirm]
2003 Steam Valve Valve Software VGUI2
Widescreen resolution support
v1.1.x.x/SDK v2.0 v30 .bsp, v10 .mdl
2004 Counter-Strike: Condition Zero engine branch Valve Valve
Turtle Rock Studios Turtle Rock Studios
Gearbox Software Gearbox Software
Ritual Entertainment Ritual Entertainment
Player Bots
Detail textures
v1.1.x.x/SDK v2.0[confirm] v30 .bsp, v10 .mdl [confirm]
2007[Clarify] Paranoia HLSDK fork Paranoia HLSDK fork Paranoia Team New OpenGL Renderer Counter-Strike: Condition Zero engine branch v30 .bsp, v10 .mdl [confirm]
2013 Cry of Fear engine branch Cry of Fear engine branch Team Psykskallar Improved paranoia's OpenGL Renderer Paranoia HLSDK fork Paranoia HLSDK fork[3] v30 .bsp, v10 .mdl [confirm]
2013 2013 SteamPipe (SDK 2.4) Valve Valve Software Linux and Mac support
FBO renderer
MSAA (4X) support
Removed support for EAX/A3D surround sound and Direct3D 7 renderer
Steam v30 .bsp, v10 .mdl
2016 Svengine Svengine Sven Co-op Team AngelScript
FMOD audio (restores EAX/surround sound features)
Extended engine limits
2013 SteamPipe v30 .bsp, v10 .mdl
2023 25th anniversary, aka HL25 (SDK 2.5) Valve Valve Software Increased engine limit
Steam Input
Shaders
Widescreen (Hor+) FOV
2013 SteamPipe v30 .bsp, v10 .mdl