Weapon stunstick player: Difference between revisions
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Note:This weapon is missing a weapon data file, so it will not work in-game properly if you don't create one yourself.
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Eyestrainz (talk | contribs) m (Improved grammar for note.) |
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{{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} after the 20th Anniversary update, it is an updated [[weapon_stunstick]] that does not require a classname rename after spawn for player usage. | {{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} after the 20th Anniversary update, it is an updated [[weapon_stunstick]] that does not require a classname rename after spawn for player usage. | ||
{{note| | {{note|This weapon is missing a weapon data file, so it will not work in-game properly if you don't create one yourself.}} | ||
{{BasicWeapon}} | {{BasicWeapon}} |
Revision as of 23:05, 20 November 2024
weapon_stunstick_player
is a point entity available in Half-Life 2. after the 20th Anniversary update, it is an updated weapon_stunstick that does not require a classname rename after spawn for player usage.

Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.