Env xen portal effect: Difference between revisions
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Important:This entity fires all the I/O when spawned. Keep in mind this factor if you will use this entity.
Note:It doesn't create any sound if spawned with player. Can be fixed if spawned via point_template.
Note:The input is fired on entity spawn, so it will cause this output to fire as well.
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{{ent not in fgd|nolink=1|because=used by other entity and wasn't supposed to be used via {{hammer|4}}. Available in [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD Enhanced Black Mesa FGD]}} | {{ent not in fgd|nolink=1|because=used by other entity and wasn't supposed to be used via {{hammer|4}}. Available in [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD Enhanced Black Mesa FGD]}} | ||
{{this is a|point entity|name=env_xen_portal_effect|game=Black Mesa}} This entity used by {{ent|env_xen_portal}} to create the sound and push player away. Also can be used with [[I/O]] system. | {{this is a|point entity|name=env_xen_portal_effect|game=Black Mesa}} This entity used by {{ent|env_xen_portal}} to create the sound and push player away. Also can be used with [[I/O]] system. | ||
Represented by class <code>CEnv_XenPortalEffect</code>. | |||
{{important|This entity fires all the [[I/O]] when spawned. Keep in mind this factor if you will use this entity.}} | {{important|This entity fires all the [[I/O]] when spawned. Keep in mind this factor if you will use this entity.}} | ||
{{note|It doesn't create any sound if spawned with {{ent|player}}. Can be fixed if spawned via {{ent|point_template}}.}} | {{note|It doesn't create any sound if spawned with {{ent|player}}. Can be fixed if spawned via {{ent|point_template}}.}} |
Revision as of 00:16, 21 September 2024

This entity is not in the FGD by default.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via
Hammer. Available in Enhanced Black Mesa FGD.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via

env_xen_portal_effect
is a point entity available in Black Mesa. This entity used by env_xen_portal to create the sound and push player away. Also can be used with I/O system.
Represented by class CEnv_XenPortalEffect
.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Size (size) <float>
- Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.
Inputs
- PushAway <void>
- Will push player once when fired. Doesn't play any sound.
- Burst <void>
- Copy of PushAway, but will also fire OnBurst output.
Outputs
- OnBurst <void>
- Fires via Burst input.
