Model studio: Difference between revisions
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AltNames: This entity is also tied to
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{{Obsolete|entity=1}} | {{Obsolete|entity=1}} | ||
{{CD|CGenericCycler|file1=1}} | {{CD|CGenericCycler|file1=1}} | ||
{{this is a|point entity|name=model_studio|game=Half-Life 2 series|game1=Portal series|game2=Counter-Strike | {{this is a|point entity|name=model_studio|game=Half-Life 2 series|game1=Portal series|game2=Counter-Strike series}} | ||
A leftover from ''Half-Life 2'''s early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). | A leftover from ''Half-Life 2'''s early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). | ||
Revision as of 05:29, 13 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CGenericCycler |
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model_studio
is a point entity available in Half-Life 2 series,
Portal series, and
Counter-Strike series.
A leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (prop_static,prop_physics...ect.).

cycler
. See Also
Categories:
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 series entities
- Half-Life 2 series entities
- Half-Life 2 series point entities
- Non-internal Portal series entities
- Portal series entities
- Portal series point entities
- Non-internal Counter-Strike series entities
- Counter-Strike series entities
- Counter-Strike series point entities
- Obsolete Entities
- Half-Life 2 Entities