Model studio: Difference between revisions

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{{Obsolete|entity=1}}
{{Obsolete|entity=1}}
{{CD|CGenericCycler|file1=1}}
{{CD|CGenericCycler|file1=1}}
{{this is a|point entity|name=model_studio|game=Half-Life 2 series|game1=Portal series|game2=Counter-Strike: Global Offensive}}
{{this is a|point entity|name=model_studio|game=Half-Life 2 series|game1=Portal series|game2=Counter-Strike series}}
A leftover from ''Half-Life 2'''s early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.'').
A leftover from ''Half-Life 2'''s early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.'').



Revision as of 05:29, 13 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CGenericCycler
CCycler
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ h_cycler.cpp

model_studio is a point entity available in Half-Life 2 series Half-Life 2 series, Portal series Portal series, and Counter-Strike seriesCounter-Strike series Counter-Strike series. A leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (prop_static,prop_physics...ect.).

AltNames.pngAltNames: This entity is also tied to cycler.

See Also