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When a hitbox is added to a [[Skeleton|bone]], it has an additional group parameter before the name of the bone which can change how the hit is calculated for damage. Many [[NPC]] as well as certain [[Vehicles_(modeling)|vehicles]] follow a scheme for each hitbox. | When a hitbox is added to a [[Skeleton|bone]], it has an additional group parameter before the name of the bone which can change how the hit is calculated for damage. Many [[NPC]] as well as certain [[Vehicles_(modeling)|vehicles]] follow a scheme for each hitbox. | ||
* <code>$hbox '''0''' - Generic - the default group of hitboxes, appears White in HLMV </code> | * <code>$hbox '''0''' - Generic - the default group of hitboxes, appears White in [[HLMV]] </code> | ||
* <code>$hbox '''1''' - Head - Used for human NPC heads and to define where the player sits on the vehicle.mdl, appears Red in HLMV </code> | * <code>$hbox '''1''' - Head - Used for human NPC heads and to define where the player sits on the vehicle.mdl, appears Red in HLMV </code> | ||
* <code>$hbox '''2''' - Chest - Used for human NPC midsection and chest, appears Green in HLMV </code> | * <code>$hbox '''2''' - Chest - Used for human NPC midsection and chest, appears Green in [[HLMV]] </code> | ||
* <code>$hbox '''3''' - Stomach - Used for human NPC stomach and pelvis, appears Yellow in HLMV </code> | * <code>$hbox '''3''' - Stomach - Used for human NPC stomach and pelvis, appears Yellow in [[HLMV]] </code> | ||
* <code>$hbox '''4''' - Left Arm - Used for human Left Arm, appears Deep Blue in HLMV </code> | * <code>$hbox '''4''' - Left Arm - Used for human Left Arm, appears Deep Blue in [[HLMV]] </code> | ||
* <code>$hbox '''5''' - Right Arm - Used for human Right Arm, appears Bright Violet in HLMV </code> | * <code>$hbox '''5''' - Right Arm - Used for human Right Arm, appears Bright Violet in [[HLMV]] </code> | ||
* <code>$hbox '''6''' - Left Leg - Used for human Left Leg, appears Bright Cyan in HLMV </code> | * <code>$hbox '''6''' - Left Leg - Used for human Left Leg, appears Bright Cyan in [[HLMV]] </code> | ||
* <code>$hbox '''7''' - Right Leg - Used for human Right Leg, appears White like the default group in HLMV </code> | * <code>$hbox '''7''' - Right Leg - Used for human Right Leg, appears White like the default group in [[HLMV]] </code> | ||
* <code>$hbox '''8''' - Neck - Used for human neck (to fix penetration to head from behind), appears Orange in HLMV</code> {{since|{{csgo}}}} | * <code>$hbox '''8''' - Neck - Used for human neck (to fix penetration to head from behind), appears Orange in [[HLMV]] </code> {{since|{{csgo}}}} | ||
==Syntax== | ==Syntax== |
Revision as of 10:40, 9 September 2024
$hbox
is a QC command available in all Source games. It creates a hitbox around a bone. These hitboxes are used by the AI for simple collisions, such as bullets.

This article or section needs to be updated to include current information regarding the subject because:
Document about CS:GO's hit capsules
Remember to check for any notes left by the tagger at this article's talk page.Running studiomdl with the -h
option will print out all of the autogenerated hitboxes.
If any hitboxes are defined this way, autohitbox generation is disabled.
Hitbox Groups
When a hitbox is added to a bone, it has an additional group parameter before the name of the bone which can change how the hit is calculated for damage. Many NPC as well as certain vehicles follow a scheme for each hitbox.
$hbox 0 - Generic - the default group of hitboxes, appears White in HLMV
$hbox 1 - Head - Used for human NPC heads and to define where the player sits on the vehicle.mdl, appears Red in HLMV
$hbox 2 - Chest - Used for human NPC midsection and chest, appears Green in HLMV
$hbox 3 - Stomach - Used for human NPC stomach and pelvis, appears Yellow in HLMV
$hbox 4 - Left Arm - Used for human Left Arm, appears Deep Blue in HLMV
$hbox 5 - Right Arm - Used for human Right Arm, appears Bright Violet in HLMV
$hbox 6 - Left Leg - Used for human Left Leg, appears Bright Cyan in HLMV
$hbox 7 - Right Leg - Used for human Right Leg, appears White like the default group in HLMV
$hbox 8 - Neck - Used for human neck (to fix penetration to head from behind), appears Orange in HLMV
(in all games since)
Syntax
$hbox (group number) (bone name) (min x) (min y) (min z) (max x) (max y) (max z)