NPC: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
SirYodaJedi (talk | contribs) m (Most GoldSrc games call npcs monsters)  | 
				SirYodaJedi (talk | contribs)  No edit summary  | 
				||
| Line 8: | Line 8: | ||
* [[:Category:NPCs|List of NPCs]]  | * [[:Category:NPCs|List of NPCs]]  | ||
* [[Bot]]  | * [[Bot]]  | ||
* <code>[[CAI_BaseNPC]]</code>, the C++ BaseClass for NPCs in Source  | |||
* <code>[[CBaseMonster (GoldSrc)|CBaseMonster]]</code>, the C++ BaseClass for NPCs in GoldSrc  | |||
[[Category:Source]]  | [[Category:Source]]  | ||
[[Category:NPCs]]  | [[Category:NPCs]]  | ||
Revision as of 12:43, 4 September 2024
An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in 
 Half-Life 2 and hostages in 
 Counter-Strike: Source.
NPCs are sometimes referred to as monsters (especially in 
 GoldSrc), a terminology inherited from 
 Quake.
See also
- Creating an NPC
 - List of NPCs
 - Bot
 CAI_BaseNPC, the C++ BaseClass for NPCs in SourceCBaseMonster, the C++ BaseClass for NPCs in GoldSrc