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Comp propcombine volume: Difference between revisions

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[[File:Toolspropcombine.png|left|64px|link=]]
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{{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Portal 2: Community Edition|game1=TeamSpen's Hammer Addons}}
{{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}}


It combines specified props within it volume in to a single one, thus optimizing the rendering of them.
It combines specified props within it volume in to a single one, thus optimizing the rendering of them.

Latest revision as of 13:00, 4 September 2024

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Toolspropcombine.png

comp_propcombine_volume is an internal brush entity available in Strata Source Strata Source and TeamSpen's Hammer Addons TeamSpen's Hammer Addons.

It combines specified props within it volume in to a single one, thus optimizing the rendering of them.

Note.pngNote:If you are experiencing problems with static prop combining not working, make sure srctools.vdf in your vmf's directory is set up with the correct path to studiomdl.exe


Keyvalues

Name (targetname) <string>
Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
Name (name) <string>
Two sets with the same name will be treated as one.
Model Filter (prop) <model path>
If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one.
Skin Filter (skin) <integer>
The skin for the Model Filter.

See also