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Comp pack: Difference between revisions

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|in={{teamspen|4}}
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{{this is a|point entity|internal=1|name=comp_pack|game=Portal 2: Community Edition}}  
{{this is a|point entity|internal=1|name=comp_pack|game=Portal 2: Community Edition|game1=TeamSpen's Hammer Addons}}  


It is also available in all games with {{teamspen|4}} installed. It is a [[Point entity]] that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the [[Bsp|.BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. This entity is removed on on map compilation and does not contribute to the entity limit.
It is a [[Point entity]] that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the [[Bsp|.BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. This entity is removed on on map compilation and does not contribute to the entity limit.
Multiple <code>comp_pack</code>s can be used in conjunction to pack multiple files into the BSP.  
Multiple <code>comp_pack</code>s can be used in conjunction to pack multiple files into the BSP.  
{{warning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}}
{{warning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}}

Revision as of 12:47, 4 September 2024

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comp_pack
Comp pack.png
TypeInternal Point entity
EngineSource Source
AvailabilityTeamSpen's Hammer Addons TeamSpen's Hammer Addons
 

comp_pack is an internal point entity available in Portal 2: Community Edition Portal 2: Community Edition and TeamSpen's Hammer Addons TeamSpen's Hammer Addons.

It is a Point entity that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the .BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip. This entity is removed on on map compilation and does not contribute to the entity limit. Multiple comp_packs can be used in conjunction to pack multiple files into the BSP.

Warning.pngWarning:Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.

KeyValues

Name (targetname) <string>
Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
ControlEnables:
Control Type (ctrl_type) <choices>
Controls how the Control Value is interpreted.
  • 0 : Is Enabled?
  • 1 : Is Disabled?
Control Value (ctrl_value) <choices>
Decides whether this entity is enabled. If disabled, the entity has no effect.
  • 0 : No
  • 1 : Yes
Generic 1-4 (generic1-4) <string>
The path to any file to be packed.
Model 1-4 (model1 - 4) <string>
The path to the .mdl file of the model to be packed.
Material 1-4 (material1 - 4) <string>
The path to the .vmt file of the material to be packed.
Soundscript 1-4 (soundscript1-4) <string>
The path to the soundscript file of the sound to be packed.
Particle 1-4 (particle1-4) <string>
Path to the particle file to be packed.
Sound 1-4 (sound1-4) <string>
path to the .wav/.mp3 to be packed.

See also