Func tankphyscannister: Difference between revisions
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Note:In
Black Mesa you'll need to change mass for the models of the canisters to allow player pick up canisters.
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
(-added class hierarchy, cleanup) |
m (→Keyvalues) |
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Line 11: | Line 11: | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Barrel Volume | {{KV|Barrel Volume|intn=barrel_volume|target_destination|Name of a trigger the specifies the volume in which cannisters must be placed.}} | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
Revision as of 02:27, 3 September 2024


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CFuncTankPhysCannister |
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func_tankphyscannister
is a brush entity available in Half-Life 2,
Portal,
Portal 2, and
Black Mesa. It sets off a physics_cannister within a specified trigger volume.


Flags
|
Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Barrel Volume (barrel_volume) <targetname>
- Name of a trigger the specifies the volume in which cannisters must be placed.
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Inputs
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Outputs
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