Func tanklaser: Difference between revisions
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Note:If no env_laser used - entity will self remove on spawn with
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
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{{ | {{CD|CFuncTankLaser|file1=func_tank.cpp}} | ||
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{{this is a|brush entity|game1=Portal|game2=Portal 2|game3=Counter-Strike: Global Offensive|game4=Black Mesa|name=func_tanklaser|game=Half-Life 2}} It functions as a laser turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. | {{this is a|brush entity|game1=Portal|game2=Portal 2|game3=Counter-Strike: Global Offensive|game4=Black Mesa|name=func_tanklaser|game=Half-Life 2}} It functions as a laser turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. | ||
{{note|If no [[env_laser]] used - entity will self remove on spawn with <code>Laser tank with no env_laser!</code> error massege in the console.}} | {{note|If no [[env_laser]] used - entity will self remove on spawn with <code>Laser tank with no env_laser!</code> error massege in the console.}} | ||
==Flags== | ==Flags== | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV|env_laser Entity | {{Brush rendering note}} | ||
{{KV Targetname}} | |||
{{KV|env_laser Entity|intn=laserentity|target_destination|An {{ent|env_laser}}, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.}} | |||
{{KV BaseTank}} | {{KV BaseTank}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseTank}} | {{I BaseTank}} | ||
==Outputs== | ==Outputs== | ||
{{O BaseTank}} | {{O BaseTank}} | ||
[[Category:Immobile NPCs]] | [[Category:Immobile NPCs]] |
Latest revision as of 02:26, 3 September 2024


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CFuncTankLaser |
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func_tanklaser
is a brush entity available in Half-Life 2,
Portal,
Portal 2,
Counter-Strike: Global Offensive, and
Black Mesa. It functions as a laser turret. Does not function quite the same as other func_tank-based entities. Use func_tankpulselaser for controllable turrets.

Laser tank with no env_laser!
error massege in the console.Flags
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Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- env_laser Entity (laserentity) <targetname>
- An env_laser, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.
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Inputs
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Outputs
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Categories:
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Portal entities
- Portal brush entities
- Portal 2 entities
- Portal 2 brush entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive brush entities
- Black Mesa entities
- Black Mesa brush entities
- Rendered brush entities
- Pages with uncategorized bugs
- Immobile NPCs