Func tankairboatgun: Difference between revisions
Jump to navigation
Jump to search

Bug:Can't shoot in
Black Mesa, on shoot cause error messages in console
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
mNo edit summary |
mNo edit summary |
||
| Line 10: | Line 10: | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Prop for gun | {{KV|Prop for gun|intn=airboat_gun_model|target_destination|Name of a {{ent|prop_dynamic}} to use as a model for the gun. Optional.}} | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
Revision as of 00:42, 3 September 2024
| CFuncTankAirboatGun |
func_tankairboatgun is a brush entity available in
Half-Life 2,
Portal,
Counter-Strike: Global Offensive, and
Black Mesa. It functions as an HL2 airboat gun turret. For a gun on the actual prop_vehicle_airboat, use its Has Gun keyvalue or EnableGun input.
DispatchEffect: effect "AirboatMuzzleFlash" not found on client and ERROR: Undefined ammo type! [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Prop for gun (airboat_gun_model) <targetname>
- Name of a prop_dynamic to use as a model for the gun. Optional.
|
Flags
|
Inputs
|
Outputs
|