Prop dropship container: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CCombineDropshipContainer|file1=1}}
{{CD|CCombineDropshipContainer|file1=1}}
{{this is a|point entity|name=prop_dropship_container|game=hl2|game1=hl2ep1|game2=hl2ep2|game3=lostcoast}} This entity is automatically spawned in the map when {{ent|npc_combinedropship}} is configured to carry soldier crate - the black container carrying [[npc_combine_s|combine soldiers]] and letting them out when dropship lands on the ground.
{{this is a|point entity|name=prop_dropship_container|game=hl2|game1=hl2ep1|game2=hl2ep2|game3=lostcoast|game4=hl2dm}} This entity is automatically spawned in the map when {{ent|npc_combinedropship}} is configured to carry soldier crate - the black container carrying [[npc_combine_s|combine soldiers]] and letting them out when dropship lands on the ground.





Revision as of 07:19, 31 August 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CCombineDropshipContainer
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ npc_combinedropship.cpp

prop_dropship_container is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Lost Coast Half-Life 2: Lost Coast, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{hl2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life 2.
  • The {{{game1}}} parameter is inconsistent with the name defined by the {{hl2ep1}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Half-Life 2: Episode One.
  • The {{{game2}}} parameter is inconsistent with the name defined by the {{hl2ep2}} template. This can most likely be fixed by setting the value of the {{{game2}}} parameter to Half-Life 2: Episode Two.
  • The {{{game3}}} parameter is inconsistent with the name defined by the {{lostcoast}} template. This can most likely be fixed by setting the value of the {{{game3}}} parameter to Half-Life 2: Lost Coast.
  • The {{{game4}}} parameter is inconsistent with the name defined by the {{hl2dm}} template. This can most likely be fixed by setting the value of the {{{game4}}} parameter to Half-Life 2: Deathmatch.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity is automatically spawned in the map when npc_combinedropship is configured to carry soldier crate - the black container carrying combine soldiers and letting them out when dropship lands on the ground.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as prop_physics.


ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_dropship_container_health 750

See Also