Env quadraticbeam: Difference between revisions
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{{DEFINE_FIELD|m_flWidth|FIELD_FLOAT}} | {{DEFINE_FIELD|m_flWidth|FIELD_FLOAT}} | ||
== | == Notable KIO == | ||
=== KeyValues === | === KeyValues === | ||
{{KV|Origin|intn=origin|vector|Start point of the beam}} | {{KV|Origin|intn=origin|vector|Start point of the beam}} |
Revision as of 05:31, 19 August 2024



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CEnvQuadraticBeam |
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client side |
C_QuadraticBeam |
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env_quadraticbeam
is an entity available in all Source games. Essentially, it is a duplicate of beam entity, but with ability to use quadratic equation, so it can use an arc form.
Fields
m_targetPosition <FIELD_POSITION_VECTOR>
- END point
m_controlPosition <FIELD_POSITION_VECTOR>
- CONTROL point (see picture)
m_scrollRate <FIELD_FLOAT>
- Must be value between -4, 4
m_flWidth <FIELD_FLOAT>
Notable KIO
KeyValues
- Origin (origin) <vector>
- Start point of the beam
Inputs
- Color <color255 >
- Changes color
Spawning via vscript example
function SpawnQuadBeam(start, end, control, color="255 0 0", model="sprites/laserbeam.spr") {
PrecacheModel(model);
local ent = SpawnEntityFromTable("env_quadraticbeam", {
origin = start
})
NetProps.SetPropVector(ent, "m_targetPosition", end)
NetProps.SetPropVector(ent, "m_controlPosition", control)
NetProps.SetPropFloat(ent, "m_scrollRate", 2)
NetProps.SetPropFloat(ent, "m_flWidth", 5)
DoEntFire("!self", "color", color, 0, null, ent)
ent.SetModel(model);
}