NPC: Difference between revisions
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An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|4.1}} and [[hostage_entity|hostages]] in {{css|4.1}}. | An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|4.1}} and [[hostage_entity|hostages]] in {{css|4.1}}. | ||
NPCs are sometimes referred to as [[monster]]s (especially in {{ | NPCs are sometimes referred to as [[monster]]s (especially in {{goldsrc|4.1}}), a terminology inherited from {{quake|4.1}}. | ||
== See also == | == See also == | ||
Revision as of 07:45, 8 August 2024
An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in
Half-Life 2 and hostages in
Counter-Strike: Source.
NPCs are sometimes referred to as monsters (especially in
GoldSrc), a terminology inherited from
Quake.