Item healthkit (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
m (Pics, cleanup, info) |
(CD) |
||
| Line 1: | Line 1: | ||
{{tabs|item_healthkit|goldsrc=1|source=1|main=source}} | {{tabs|item_healthkit|goldsrc=1|source=1|main=source}} | ||
[[File:W medkit goldsrc.png|thumb|right|200px|Worldmodel.]] | [[File:W medkit goldsrc.png|thumb|right|200px|Worldmodel.]] | ||
{{CD|CHealthKit|goldsrc=1}} | |||
{{this is a|point entity|name=item_healthkit|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=item_healthkit|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
Revision as of 00:31, 26 July 2024
| CHealthKit |
item_healthkit is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Description
This item restores an amount of health points for players on pickup: 15 on Easy and Medium difficulty, 10 on Hard. This amount is controlled by the convar sk_healthkit1/2/3 <int> for each difficulty.
In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities