Func orator: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
No edit summary
Line 1: Line 1:
{{LanguageBar}}
{{CD|CFlexExpresser}}
{{CD|CFlexExpresser}}
{{this is a|point entity|name=func_orator|series=Left 4 Dead}} It's a very simple model entity that has animations and response rules.
{{this is a|point entity|name=func_orator|series=Left 4 Dead}} It's a very simple model entity that has animations and response rules.

Revision as of 14:45, 20 July 2024

English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CFlexExpresser
CFlexExpresserShim
CFlexCycler
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

func_orator is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It's a very simple model entity that has animations and response rules.

Keyvalues

Max Followup Dist (maxThenAnyDispatchDist) <float>
A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Not Solid : [1]

Inputs

SpeakResponseConcept <stringRedirectInput/string>
Speak the specified response concept