This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Item longjump (GoldSrc): Difference between revisions

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==Gallery==
==Gallery==
<gallery mode=nolines widths=250px heights=200px>
<gallery mode=nolines widths=250px heights=200px>
File:Longjump t0a0a.jpg|The first Long Jump Module, in the Hazard Course.
File:Longjump t0a0a.jpg|The first Long Jump Module, in the [[Hazard Course]].
File:Longjump c3a2d.jpg|The second, in the Lambda Core.
File:Longjump c3a2d.jpg|The second, in the [[Lambda Core]].
</gallery>
</gallery>



Revision as of 04:38, 17 July 2024

Worldmodel.

item_longjump is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Back side.

Description

It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.

Note.pngNote:It requires the player to have the suit on before the Long Jump Module can be picked up.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


Gallery

External links