Func team wall: Difference between revisions
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{{Underlinked|date=January 2024}}{{lang}} | {{Underlinked|date=January 2024}}{{lang}} | ||
{{CD|CFuncTeamWall| | {{CD|CFuncTeamWall|file1=dod/dod_gamerules.cpp}} | ||
{{this is a|brush entity|name=func_team_wall|game=Day of Defeat: Source}} | {{this is a|brush entity|name=func_team_wall|game=Day of Defeat: Source}} | ||
Revision as of 08:59, 14 July 2024

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CFuncTeamWall |
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func_team_wall
is a brush entity available in Day of Defeat: Source.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_teamblocker, it is able to be loaded via an ENT file.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to block (blockteam) <choices>
- The team that will be blocked by the wall.
Value Description 0 Neither 2 Allies 3 Axis
- mins (mins) <vector> !FGD
- The uppermost and northernmost point of the bounding box; used if no bmodel is defined (such as if this entity is defined via an ENT file).
- maxs (maxs) <vector> !FGD
- The bottommost and southernmost point of the bounding box; used if no bmodel is defined (such as if this entity is defined via an ENT file).
Inputs
See also
- func_teamblocker - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2