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Glowing textures (GoldSrc): Difference between revisions

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{{tabs|Glowing textures|goldsrc=1|source=1|source2=1}} {{gldsrc topicon}}
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== Brush textures ==
== Brush textures ==
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* Fullbright rendermode
* Fullbright rendermode
{{modernConfirm|Is it possible to reimplement {{quake}}-style fullbright texels? This was in the early alpha builds of {{hl1}}, and such textures were flagged in the WAD with an {{code|~}}.}}
{{modernConfirm|Is it possible to reimplement {{quake}}-style fullbright texels? This was in the early alpha builds of {{hl1}}, and such textures were flagged in the WAD with an {{code|~}}.}}
[[Category:GoldSrc Glossary]]

Revision as of 05:57, 12 July 2024

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This is a draft page. It is a work in progress open to editing by anyone.
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Brush textures

Emissive textures

Icon-Important.pngImportant:These are the only methods that will create actual lighting, instead of just simulating it!

Self-illuminated textures

  • Texture rendermode
  • Additive rendermode
  • _minlight KV
  • painting lightmaps in newbspguy

MDL textures

  • Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
  • Fullbright rendermode (only in Sven Co-op) (also in FTECodename: Loop)


Custom renderers

  • Fullbright rendermode
Confirm:Is it possible to reimplement Quake-style fullbright texels? This was in the early alpha builds of Half-Life, and such textures were flagged in the WAD with an ~.