FBX: Difference between revisions

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'''FBX''' ('''''F'''ilm'''b'''o'''x''''') is a proprietary [[model]] file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as {{blender|4}}, support FBX natively.
'''FBX''' ('''''F'''ilm'''b'''o'''x''''') is a proprietary [[model]] file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as {{blender|4}}, support FBX natively.


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==External links==
==External links==
* {{w|FBX}} on Wikipedia
* {{w|FBX}} on Wikipedia
[[Category:File formats]]

Revision as of 06:36, 12 July 2024

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FBX (Filmbox) is a proprietary model file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as Blender Blender, support FBX natively.

The StudioMDL used by the CS:GO engine branch CS:GO engine branch version of Source Source 1 supports FBX as an input format for static meshes. Source 2 Source 2's Hammer 5.x Hammer 5.x and ModelDoc Editor ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.

See also

External links

  • Wikipedia icon FBX on Wikipedia