Apc missile: Difference between revisions
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{{ent not in fgd|nolink=1}} | |||
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=apc_missile}} | |||
{{CD|CAPCMissile|file1=weapon_rpg.cpp}} | {{CD|CAPCMissile|file1=weapon_rpg.cpp}} | ||
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. | This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. | ||
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{{varcom|sk_apc_missile_damage|15|Health amount|Damage done by a rocket. {{skill|7.5|15|37.5}}}} | {{varcom|sk_apc_missile_damage|15|Health amount|Damage done by a rocket. {{skill|7.5|15|37.5}}}} | ||
{{varcom|end}} | {{varcom|end}} | ||
[[Category:Half-Life 2 Weapons]] |
Revision as of 04:35, 12 July 2024


apc_missile
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
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CAPCMissile |
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This is a specialized version of rpg_missile shot by prop_vehicle_apc and func_tankapcrocket. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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sk_apc_missile_damage | 15 | Health amount | Damage done by a rocket.
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Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- CBaseAnimating
- Half-Life 2 Weapons