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Cycler flex: Difference between revisions

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(-added class hierarchy, see also)
Line 8: Line 8:
* {{ent|cycler}}
* {{ent|cycler}}
* {{ent|cycler_blender}}
* {{ent|cycler_blender}}
* {{ent|cycler_flex}}
* {{ent|cycler_actor}}
* {{ent|cycler_weapon}}
* {{ent|cycler_weapon}}
* {{ent|cycler_wreckage}}
* {{ent|cycler_wreckage}}

Revision as of 10:12, 2 July 2024

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This entity is not in the FGD by default.
See below for instructions on making it available.
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CGenericFlexCycler
CFlexCycler
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ baseflex.cpp

cycler_flex is a point entity available in all Source Source games. Entity exists only for animation testing purposes. This entity is copy of cycler_actor.

See Also