Item ammo ar2 large: Difference between revisions
		
		
		
		
		
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{{lang|Item ammo ar2 large}}  | {{lang|Item ammo ar2 large}}  | ||
{{CD|CItem_LargeBoxLRounds|file1=item_ammo.cpp}}  | |||
[[File: item_ammo_ar2.png | right | 300px]]  | [[File: item_ammo_ar2.png | right | 300px]]  | ||
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=item_ammo_ar2_large}} It's a ''large'' magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting.  | {{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=item_ammo_ar2_large}} It's a ''large'' magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting.  | ||
{{note | The <code>item_ammo_ar2_large</code> looks exactly identical to the [[item_ammo_ar2]] entity.}}  | {{note | The <code>item_ammo_ar2_large</code> looks exactly identical to the [[item_ammo_ar2]] entity.}}  | ||
__NOTOC__  | |||
{{KVIO ItemHL2}}  | |||
{{  | == See Also ==  | ||
* {{ent|weapon_ar2}}  | |||
{{  | * {{ent|item_ammo_ar2}}  | ||
Revision as of 05:00, 1 July 2024
| CItem_LargeBoxLRounds | 
item_ammo_ar2_large  is a   point entity  available in 
 Half-Life 2, 
 Half-Life 2: Episode One, 
 Half-Life 2: Episode Two, and 
 Half-Life 2: Deathmatch. It's a large magazine of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.
item_ammo_ar2_large looks exactly identical to the item_ammo_ar2 entity.Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.
 
 
See Also
Categories: 
- TODO rewrite lang to LanguageBar
 - CBaseAnimating
 - Point entities
 - Non-internal Half-Life 2 entities
 - Half-Life 2 entities
 - Half-Life 2 point entities
 - Non-internal Half-Life 2: Episode One entities
 - Half-Life 2: Episode One entities
 - Half-Life 2: Episode One point entities
 - Non-internal Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two point entities
 - Non-internal Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch point entities
 - Items