Func detail blocker: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Risk of Confusion:Not related to func_detail entity in any way
Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
Note:This entity is also in
Garry's Mod,
Slammin' Source Map Tools.
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{{ModernConfusion|Not related to {{ent|func_detail}} entity in any way}} | {{ModernConfusion|Not related to {{ent|func_detail}} entity in any way}} | ||
{{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}} | {{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}} | ||
{{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with | {{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with [https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7 this modified version]}} | ||
{{note|This entity is also in {{gmod|4.1}},{{slamminsrc|4.1}}.}} | {{note|This entity is also in {{gmod|4.1}},{{slamminsrc|4.1}}.}} |
Revision as of 07:06, 28 June 2024
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CDetailBlocker |
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func_detail_blocker
is a brush entity available in all Source games since
Left 4 Dead. It disallows detail props from being placed inside its volume.






