Func detail blocker: Difference between revisions
		
		
		
		
		
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 Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
 Risk of Confusion:Not related to func_detail entity in any way
Risk of Confusion:Not related to func_detail entity in any way
 Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
 Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
 Note:This entity is also in
Note:This entity is also in  Garry's Mod,
 Garry's Mod, Slammin' Source Map Tools.
 Slammin' Source Map Tools.
		
	
|  (-confusion notice) | m (-) | ||
| Line 5: | Line 5: | ||
| {{ModernConfusion|Not related to {{ent|func_detail}} entity in any way}} | {{ModernConfusion|Not related to {{ent|func_detail}} entity in any way}} | ||
| {{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}} | {{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}} | ||
| {{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with  | {{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with [https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7 this modified version]}} | ||
| {{note|This entity is also in {{gmod|4.1}},{{slamminsrc|4.1}}.}} | {{note|This entity is also in {{gmod|4.1}},{{slamminsrc|4.1}}.}} | ||
Revision as of 07:06, 28 June 2024
|  Class hierarchy | 
|---|
| CDetailBlocker | 
|  effects.cpp | 
func_detail_blocker  is a   brush entity  available in all  Source games since
 Source games since  Left 4 Dead. It disallows detail props from being placed inside its volume.
 Left 4 Dead. It disallows detail props from being placed inside its volume.
 Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ] Risk of Confusion:Not related to func_detail entity in any way
Risk of Confusion:Not related to func_detail entity in any way Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources. Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version Note:This entity is also in
Note:This entity is also in  Garry's Mod,
 Garry's Mod, Slammin' Source Map Tools.
 Slammin' Source Map Tools.
