Molotov projectile (Left 4 Dead series): Difference between revisions
Jump to navigation
Jump to search
Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
Note:Default model name:
Note:Emitted sounds
Note:
(model info, sound info) |
m (link) |
||
Line 23: | Line 23: | ||
== See Also == | == See Also == | ||
* {{ent|weapon_molotov_spawn}} | * {{ent|weapon_molotov_spawn}} | ||
* {{ent|weapon_molotov}} | * {{ent|weapon_molotov_(Left_4_Dead_series)|alt=weapon_molotov}} | ||
* {{ent|vomitjar_projectile}} | * {{ent|vomitjar_projectile}} | ||
* {{ent|pipe_bomb_projectile}} | * {{ent|pipe_bomb_projectile}} | ||
* {{ent|inferno}} | * {{ent|inferno}} |
Revision as of 06:53, 25 June 2024
![]() |
---|
CMolotovProjectile |
molotov_projectile
is a point entity available in Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.


models/w_models/weapons/w_eq_molotov.mdl

When thrown 'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'
While flying 'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'
Break sounds:
weapons/molotov/molotov_detonate_3.wav
weapons/molotov/molotov_detonate_swt_01.wav

Todo: Fire particle name
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_tanks_block_molotovs | 1 |