Molotov projectile (Left 4 Dead series): Difference between revisions

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(model info, sound info)
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== See Also ==
== See Also ==
* {{ent|weapon_molotov_spawn}}
* {{ent|weapon_molotov_spawn}}
* {{ent|weapon_molotov}}
* {{ent|weapon_molotov_(Left_4_Dead_series)|alt=weapon_molotov}}
* {{ent|vomitjar_projectile}}
* {{ent|vomitjar_projectile}}
* {{ent|pipe_bomb_projectile}}
* {{ent|pipe_bomb_projectile}}
* {{ent|inferno}}
* {{ent|inferno}}

Revision as of 06:53, 25 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CMolotovProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

molotov_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.

Note.pngNote:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
Note.pngNote:Default model name: models/w_models/weapons/w_eq_molotov.mdl
Note.pngNote:Emitted sounds

When thrown 'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'

While flying 'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'

Break sounds: weapons/molotov/molotov_detonate_3.wav weapons/molotov/molotov_detonate_swt_01.wav

Note.pngNote:
Todo: Fire particle name

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_tanks_block_molotovs 1

See Also