Pipe bomb projectile: Difference between revisions

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(info, see also)
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{{Ent not in fgd|nolink=1}}
{{CD|CPipeBombProjectile}}
{{CD|CPipeBombProjectile}}
{{this is a|point entity|name=pipe_bomb_projectile|series=Left 4 Dead}} Projectile spawned by throwing {{ent|weapon_pipe_bomb}}. It explodes in <code>pipe_bomb_timer_duration</code> seconds and causes <code>DMG_BLAST | DMG_BLAST_SURFACE</code> [[damage type]].
{{this is a|point entity|name=pipe_bomb_projectile|series=Left 4 Dead}} Projectile spawned by throwing {{ent|weapon_pipe_bomb}}. It explodes in <code>pipe_bomb_timer_duration</code> seconds and causes <code>DMG_BLAST | DMG_BLAST_SURFACE</code> [[damage type]].

Revision as of 13:45, 23 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CPipeBombProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

pipe_bomb_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Projectile spawned by throwing weapon_pipe_bomb. It explodes in pipe_bomb_timer_duration seconds and causes DMG_BLAST | DMG_BLAST_SURFACE damage type.

Note.pngNote:Also used for the explosion of propane tank or oxygen tank which are prop_physics spawned by throwing weapong_propanetank or weapon_oxygentank with model names props_junk\PropaneCanister001a and props_equipment\OxygenTank01 respectively.

Related Cvars

Cvar/Command Parameters or default value Descriptor Effect
pipe_bomb_beep_interval_delta 0.025 Seconds
pipe_bomb_beep_min_interval 0.1 Seconds
pipe_bomb_initial_beep_interval 0.5 Seconds
pipe_bomb_shake_amplitude 50 Units
pipe_bomb_shake_radius 750 Units
pipe_bomb_timer_duration 6 Seconds

See Also