Info changelevel: Difference between revisions
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Risk of Confusion:This is trigger brush entity despite name of the this entity starting with
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{{KV|New Map Name|intn=map|string|The filename of the next map (without ".bsp"). | {{KV|New Map Name|intn=map|string|The filename of the next map (without ".bsp"). | ||
:{{Warning|Setting this to current map’s name or leaving it empty will cause info_changelevel not to spawn.}}}} | :{{Warning|Setting this to current map’s name or leaving it empty will cause info_changelevel not to spawn.}}}} | ||
{{KV|Landmark Name|intn=landmark|target_destination|Changes of positions will take place on transition relative to this landmark. | {{KV|Landmark Name|intn=landmark|target_destination|Changes of positions will take place on transition relative to this [[info_landmark|landmark]]. | ||
:{{Warning|Leaving this empty will cause info_changelevel not to spawn.}}}} | :{{Warning|Leaving this empty will cause info_changelevel not to spawn.}}}} | ||
Revision as of 00:16, 22 June 2024


{{{entity}}} It is the entity that marks a level change.
It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. Place an info_landmark in both maps that marks the same location in each map. In Hammer, info_changelevel
will be listed in entity class selection menu when tied to a brush as an entity.

info_
which is typical for point entitiesKeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- New Map Name (map) <string>
- The filename of the next map (without ".bsp").
Warning:Setting this to current map’s name or leaving it empty will cause info_changelevel not to spawn.
- Landmark Name (landmark) <targetname>
- Changes of positions will take place on transition relative to this landmark.
Warning:Leaving this empty will cause info_changelevel not to spawn.
Flags
Disable Touch- : [2]
Bug:Using this flag will cause info_changelevel to not spawn at all. Use Enable/Disable inputs instead. [todo tested in ?]
To Previous Chapter: [4]Note:No usage in
Left 4 Dead series
Inputs
- Enable !FGD
- Disable !FGD
- Enable/disable this entity from performing its task
Outputs
OnChangeLevelFired when the level changes.Note:This output is in fgd but doesn't exist in-game.